Shards may also be found in final rewards chests for Bronze, Silver and Gold divisions of the skirmish reward track. Memories of Battle can be acquired from three sources:. Obtaining the Diamond chest on the Skirmish reward track acquires , and completing a reward track usually gives 15 depending on the track chosen. For a Silver rank player then two reward tracks will typically be completed in the same time it takes to reach Diamond skirmish chest about 16 hours, no boosters used.
This article is about legendary armor. For the achievement category, see Legendary Armor achievements. For the PvE armor set, see Perfected Envoy armor.
Equipment by rarity. Category : Legendary armor. Hidden category: Pages with non-numeric formatnum arguments. Gift of Prosperity. Gift of Craftsmanship.
Gift of Condensed Might. Gift of Fangs. Gift of Scales. Gift of Claws. Gift of Bones. Gift of Condensed Magic. Illustrious Visage. Illustrious Visor. Illustrious Epaulets. Illustrious Shoulderguard. Illustrious Pauldrons. Illustrious Doublet. Illustrious Guise. Illustrious Breastplate. Illustrious Wristguards. Illustrious Grips. Illustrious Warfists. Illustrious Breeches. Illustrious Leggings.
Illustrious Tassets. Illustrious Footwear. Illustrious Striders. Illustrious Greaves. Cloth Aquabreather. Leather Aquabreather. Metal Aquabreather. Mist-Touched Masque. Mist-Touched Visage. Mist-Touched Visor. From Daily Fractals achievement chests and from chests purchased from Crystallographer Smoxxi. These skins are identical to standard ascended armor. Mist-Touched Epaulets. Mist-Touched Shoulderguard. Mist-Touched Pauldrons. Mist-Touched Doublet. Mist-Touched Guise.
Mist-Touched Breastplate. Mist-Touched Wristguards. Mist-Touched Grips. Mist-Touched Warfists. Mist-Touched Breeches. Mist-Touched Leggings. Mist-Touched Tassets. Mist-Touched Footwear. Mist-Touched Striders. Mist-Touched Greaves. Keep Construct Mask. Keep Construct Hood.
Keep Construct Helm. Chance from defeating the respective raid boss. Once per week. Each piece has its own flavor-text.
White Mantle Shoulders. White Mantle Amice. White Mantle Spaulders. Sabetha's Doublet. Sabetha's Guise. Sabetha's Breastplate. Sloth-Skin Handwraps.
Sloth-Skin Gloves. Sloth-Skin Gauntlets. Multifarious Breeches. Multifarious Leggings. Multifarious Tassets. Guardian Footwear.
Guardian Striders. Guardian Greaves. Skullcap of Dhuum. Shako of Dhuum. Helm of Dhuum. Dhuum's Chest after defeating Dhuum. Mantle of Dhuum. Shoulderguards of Dhuum. Pauldrons of Dhuum. The skin of a piece of armor is separate from the stats, and can be changed. Players can do this using the wardrobe. Any unlocked armor skin can be selected in the wardrobe, which will apply that skin to the piece of armor the player is currently wearing in the same slot. At first this is only a preview, and players can then apply the changes by clicking the "apply" button.
Doing this will cost Transmutation Charges , one charge for every slot that is changed. There are also skin items, a consumable item that can be used to apply that skin to a piece of armor for free. Skin items are single use, and when they are used, they will apply the skin and also unlock the skin in the player's wardrobe for later use.
Once unlocked, applying the skin via the wardrobe will cost a Transmutation Charge as usual. If the skin item can be obtained more than once, re-obtaining the skin will allow for another free use. Some skins, such as Heritage armor skins, can be applied for free even when using the wardrobe. Players can use dyes to change the color of their armor. Each piece of armor has one to four dye channels, or different areas that can be dyed.
If a piece of armor has just one dye channel, the entire piece can only be colored one color. If there are three channels, it can be three different colors, with each color confined to a specific area.
Dyes can also be removed using the dye remover, which will color the set of armor its default color. Once a piece of armor is dyed, the dye scheme is remembered and will be retained if it is taken off and put back on. Cultural armor is available from cultural armorsmiths in the capital city of the corresponding race.
There are three vendors in each city, one for each armor tier. Each tier is available in the three armor weights light, medium and heavy. Cultural armor can be bought using a combination of coin and Badges of Honor. The armor is sold by vendors within most of the World versus World maps. Any character can purchase the armor pieces for any race, although they may not be able to equip them. This will give the appearance of the items purchased to the account of said character's wardrobe and credit towards the Fashion achievement.
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