Where can you get destruction spells in skyrim




















It costs more mana than both spells combined to dual cast, but it can let you dump mana into damage when you need something dead - fast. Invaluable when you grab Impact. Impact level 40 Destruction Magic required allows you to stagger opponents when you dual-cast many Destruction spells. If you can dump the mana, you can keep them staggered. Tip: don't expend mana while the opponent is on his knees. You can only initiate stagger when they're on their feet!

Impact can interrupt a dragon's breath attack, so hit him right when he says the first word of his Thu'um. You may not want all of these, I skipped Frost. With augmented fire and lightning I can either exploit a weakness or avoid a resistance on any mob in the game. Rune Master level 40 Destruction Magic required If you like runes, get this. You can set up marvelous traps without being detected by the enemy with sneak skill. They'll come investigating and..

Still, it's a perk point I regret at high level as I never use it. I can fry anything without stealth. Intense Flames level 50 Destruction Magic required Worst of the 3 buffs to elemental damage. Also, it can cause you to lose track of corpses. This brings very little to your arsenal, but can be helpful defensively - fleeing, flaming mobs don't tend to fight back.

Doesn't work on everything. This can be a fun perk to see in action and is far better than Intense Flames. Sometimes items are lost in the process due to a patch but I barely notice. It's cool turning that big dragon into a little ash pile. It's also kind of easy to see the ash piles so you'll miss less loot. A great perk for fans of Skyrim's lightning spells.

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers. In order to better serve mobile users, I've redesigned the site so that my Skyrim Guide will work better on small screens. I hope this is helpful to some of you. Send feedback on this change to [email protected]! See Faralda in the Mage's College for new spells as you level Destruction.

A demonstration of Fire Storm's radius - Blizzard's is similar. My mage is in the center, and the damaging area is the width of the screenshot.

Spell List by Element Here's a list of the Destruction spells in Skyrim that are not quest-specific, by element in order of difficulty. Fire Spell List Fire spells deal additional damage over time to enemies when they are hit by a spell.

Spray in short bursts to stack flames on the enemy. This can work on crowds, too. This spell can't stagger, as that would be overpowered. Dual casting this to stagger enemies will get you through to Fireball and Incinerate. Fire Rune Apprentice Use this to set traps, or simply drop it at the enemy's feet.

It's a very mana-hungry spell and should only be used when you need an extra trick up your sleeve. Cast this, then let your mana regen. That applies to all runes. I never bothered to use them with my pure mage. Fireball Adept At almost half the cost of a Fire Rune spell, Fireball dishes 50 damage to enemies in an area. You don't even have to hit your target, and can fire strategically to hit multiple foes at once.

When a pack is swarming you, fire at their feet. Not recommended if you have a melee follower. I let mine go during this training period, as it was simply too dangerous. Explore Wikis Community Central. Register Don't have an account? Destruction Skyrim. View source. History Talk Do you like this video? Play Sound. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. Universal Conquest Wiki. A gout of fire inflicting a base damage of 8 points of fire damage per second.

Targets on fire take extra damage. One of the two basic spells. A blast of cold inflicting a base damage of 8 points of frost damage per second to Health and Stamina. Lightning which inflicts a base damage of 8 points of shock damage per second to Health and Magicka. Freeze DR. A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds.

Ignite DR. A bolt of lightning that inflicts 25 points of shock damage to Health and half as much to Magicka. Wall based Destruction spells are amazing at doing just that, but Wall of Storms slightly inches above the other two. Wall of Storms deals 50 shock damage a second while an enemy is on the shocking ground. Besides looking cool, the shock damage it deals is fantastic since few enemies in Skyrim are resistant to shock, unlike frost damage.

You can use this to either take out fast enemies by spraying on the ground or covering entryways with this, preventing any enemy from entering or exiting. If you need something dead, very few things will do it as efficiently as Fireball. This AoE ball of death deals 40 points of fire damage in a foot radius with a chance of igniting enemies.

When they are ignited, they can be hit with Fireball again and take even more damage from it. Unlike Ice Storm, Fireball is a simple projectile that can travel a very long distance before dissipating, making this a fantastic option in every location in Skyrim. When various Destruction spells are taken, Fireball becomes one of the most cost-effective ways of eliminating someone in the game.

Blizzard is the master spell for frost users of Destruction. It works somewhat like a Frost Cloak, creating a massive Blizzard at the caster's location for a set duration in a massive area. This spell would be in the top 3 if it wasn't for a crippling PC bug. On PC, players that gear for frost or magic resistance will have that percentage reduce the damage Blizzard deals, meaning those with capped frost and magic resist values will deal almost no damage with Blizzard. The good news is you can either install the unofficial patches or get negative resistances through potions to deal more damage than normal.

No other spell can let you bank shots around corners and kill people. Chain Lightning is one of the coolest lightning spells in Skyrim , letting players take on groups of enemies in a single cast. The special thing about Chain Lightning is in its name. The lighting you shoot out can chain from its impact point onto nearby enemies. The best part is the initial hit doesn't need to be near an enemy, meaning you can cast it behind enemy cover and hit them regardless.

This spell is incredibly strong when you get the right upgrades for it. The classic Destruction spell. Flames turn your hand into a flamethrower, dealing 8 points of flame damage per second to every enemy you hit. A blast of flame that sets targets on fire, doing 4 damage per second for 15 seconds: Missile Range: feet Speed: fps Ignite , 4 pts for 15 secs Perk Impact Stagger , 0. Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near: Cast on ground Shock Rune , 50 pts for 1 sec.

Absorb 16 points of health per second from target, for 3 seconds. Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target: Missile instant impact Range: feet Speed: instant Chain Lightning , 40 pts in 20 ft Perk Impact Stagger , 0. An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina. A fiery explosion for 40 points of damage in a 15 foot radius. For 60 seconds, opponents in melee range take 8 points fire damage per second.

For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second: Cast on self Frost Cloak , 8 pts in 10 ft for 60 secs. Absorb 26 points of health per second from target, for 3 seconds. A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina: Missile area of effect while traveling Range: 96 feet Speed: 24 fps Ice Storm , 40 pts in 15 ft Slow , 50 pts for 5 secs Deep Freeze Paralyze , for 3 secs in 15 ft; if the Deep Freeze perk has been unlocked Perk Impact Stagger , 0.

For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage: Cast on self Shock Cloak , 8 pts in 10 ft for 60 secs. For 60 seconds, opponents in melee range have a chance of being flung away: Cast on self Whirlwind Cloak, 10 pts for 60 secs.

Can be purchased from Talvas Fathryon after completing the quest Wind and Sand. An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina. A blast of fire that does 60 points of damage. For 30 seconds, opponents in melee range take 16 points fire damage per second.

Absorb 40 points of health per second from target, for 4 seconds. Casts a stream of long-distance fireballs in an arc. A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina.

Targets in melee range take 40 shock damage per second to Health, and half that to Magicka.



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