Both Field Barrier 2 and Field Barrier 3 are skills used on the field yep, as you're walking and they will create a barrier around your character, instant-killing most of the enemies you already killed at least once.
Sometimes you have to kill an enemy more than once five times for example before the barrier can instant-kill them on the field. The large-sized enemies will break the barrier as well as enemies more powerful than you, but these are the few exceptions. The intersting side is that, besides dispatching of the enemies, Field Barrier 2 will earn you half the SP that enemy is worth, while Field Barrier 3 will earn you all the SP of that enemy.
This typically means 2 SP with Field Barrier 3, rarely 3, even more rarely 4, but of course they will stack when you find a place where enemies respawn endlessly. The main problem is that these abilities consume MP when they kill a monster. That's why it's so much better, that's why the developers put this skill available only at level 50, and that's why you want it. Another change I suggest doing is turning Shu into a Monk, but just for a short while: let him reach level 13 as Monk to learn Charged Attack, Meditation and Counterattack Boost, then turn him back into a Sword Master.
The Monk seems more powerful, but most of the enemies of this game have elemental weaknesses, and the Sword Master uses these elements to deal a lot of damage. For the same reason I also suggest turning another character he'll be introduced to you soon in the story , who is a Monk by default, into a Sword Master for just a bit: stop at level 8 to learn Magic Sword 2, then turn him back to Monk.
There will be even another character introduced "much" later: leave this one on the default class Assassin since you will need somebody able to steal items for example to get the Black Belts from the Corrosive Poo, or even missable items to steal from bosses. The main change of classes will occur when, later, you will face the most powerful enemies of the game in optional side quests and in the final fights. You will need a more complete approach, but until then you should stick with the natural classes making just these changes here.
Below will follow the list of the abilities of each of the 9 classes and a quick introduction to the classes themselves. Before that I will list the total SP required to reach some fixed levels, so you have an idea on how long it might take to reach a certain skill.
If I mention the words "field ability" it means a skill which doesn't have effects in battle but only as you're walking. These skills are introduced early in the game. Sword Master A complete class, very useful and provided with elemental attacks. This is the ideal fighter and the Magic Sword skill is not optional for the strongest enemies, since it will add the effect and power of the spells you own.
Guardian Defensive class with high HP and defense. Not much useful by itself, but its "Sentinel Shield" ability is good. Monk Offensive class with high HP and the highest physical attack. Its skill "Battle Essence" is very helpful. The charged attacks can be good but are a double edged sword: the more you charge, the more you'll have to wait before the next turn.
Assassin Relies on agility and has the ability to steal items. This skill is crucial to get two items wihch can only be stolen from one-time only bosses, but also other powerful items such as the Ribbon. Great skills but weak stats: it's best to learn the skills and use them on other classes. Lasers and alarms can still spot you. Lasts 30 seconds - Level Surprise if you attack an enemy directly on the field using the " X " button you have high chances of First Strike - Level Loot steals items while attacking - Level Long-Range Attack the damage you deal from the second line is the same you deal on the first line; moreover you can hit the enemies in their second line - Level Control possesses an enemy; cool but useless since you are always, obviously, more powerful than your enemies - Level Treasure Hunt increases the chances of stealing an item via Steal and Loot - Level Double Strike hits twice, but only with a normal physical attack.
Black Magic This class has the most MP and high magic attack value not the highest. It can attack with 5 of the 6 elements fire, wind, water, earth, dark; light element belongs to the White Magic. It has an interesting skill, "Regenerate MP", useful in the first dungeons of the game.
White Magic The typical healer. Quick Magic Charge is great for the hardest fights and Resurrection is very good too. It's the "famous" class of Field Barrier 3. It's best to level up this class as early as possible. Wall and similar spells are fundamental to survive some of the hardest fights of the game. Support Magic Highest magical attack, great stats overall for a magician.
He will upgrade the medicine you purchased to Mega Medicine, which will sell for more gold. You can repeat this process as much as you want, but keep in mind it will only work on the second disk before Nene recruits the robots. When you first visit Nene's castle, you will come across red tripwires that, when tripped, will result in an enemy encounter. After you fight the boss in the castle, you will come across a long room with a treasure chest within.
In the very beginning of the room, there is one of the aforementioned red tripwires which will result in an enemy encounter if tripped.
If you use Field Barrier here, you can run back and forth all the way down the hall and back to the tripwire, you can spawn a new enemy encounter each time, which is an incredibly easy way to earn SP.
If you are looking for the All Item Achievement, you will be looking for all the "nothings" and trading them to the Nothing Man in Jibral or the Nothing Robo Mecha in Split Worlds for items; exploring every other chest in the game will pretty much help augment your item collection. However, there are two accessories you must steal from two different bosses or you will not complete your item collection.
Be sure to steal from the Phantom Dragon south of the Glass Spires on disc 3 for one accessory. Aside from the 20 to 30 monsters you can miss in Nene's Fortress end of disc 2 , there are three elusive monsters you will have to search for once your party gets a mechat on disc 3. These monsters are super tough and can do more than damage to everyone in your party.
Increase your shadow class ranks or expect to die very quickly. Defeat the Jumbo Poo then the Corrosive Poo for this enemy to appear. The Platinum Poo is on one of the three south and southwestern island archipalageo and the Gold Poo Snake will rarely appear on that same set of islands , giving you that chance to destroy it. RPGnet stands with Black Americans in the fight for rights, safety, and justice.
In the last year the Asian-American and Pacific Islander community has increasingly been the target of hate and violence, with the recent shooting being only the most recent and horrific example. RPGnet stands in solidarity with that community. We all have an obligation to stand up against racism and bigotry in all its forms. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Bull Start date Oct 5, I'm taking a half-assed break from Halo 3 to play Blue Dragon, which a friend lent me.
Keep me logged in on this device. Forgot your username or password? User Info: maga power maga power 13 years ago 2 when you press Y and go into your menu, it says how many medals you have under how much gold you have at the top of the screen on the right User Info: darkalian darkalian 13 years ago 3 Just keep saving them and you will need them later Bring up item details in combat?
Side Quest. Where can I find black device? Getting rid of barriers?
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