Which breath of fire character are you




















He fought against the Dragon Clan but was subdued by one of the lieutenants and trapped in a nightmare world before being freed by Ryu and his gang. His people are being exploited by the Dark Dragon in order to excavate an ancient weapon. He has a sister named Anne. Cerl's childhood friend. He convinces Ryu to bring her fruit, and goes into Cerl's fading fortress, presumably dying in the process. One of Jade's lieutenants, and ruler of the fortress of Tock. She stops time for the people of Carmen as revenge for being banished for not being human.

Even Alan cannot convince her to abandon her ways, as she injures him and attacks Ryu's group as a creature with the head and torso of a woman, the lower body and legs of a horse-like monster, and claws for hands. The Ryu defeats her, and later convinces her to give him the Time Key at a mountain pass fortress. However, Goda arrives, and Cerl holds him off, being killed in the process, and causing her mountain pass fortress to disappear.

One of Jade's lieutenants, a mad scientist of sorts, who has invented a way to shrink people, can turn people into monsters, and can use his flower to make people insane. The party reaches him in his lab and fights RugaX. When he tries to prevent the bridge's reconstruction, he turns into a Horn Toad, but is defeated. One of Jade's lieutenants. He kills Cerl when she gives the Time Key to Ryu and somehow survives her fortress disappearing.

He confronts Ryu in the Obelisk, turning himself into a giant stone golem, but is defeated. Zog's primary General. He appears as a mysterious man to advise the party on some occasions, presumably so that he can release the Goddess of Destruction himself and rule the world after disposing of Zog Goda refers to him as "Emperor Jade" in the Obelisk.

He succeeds in obtaining the Goddess Keys, and gains power from releasing the Goddess, but learns that he will lose to Ryu. He turns into a monster and fights Ryu after attempting to convince him to serve him, but is defeated. An honourable king and the father of Princess Nina. When Emperor Zog offers an alliance with the king, he refuses as it would be betraying his neighboring kingdoms. In retaliation, Emperor Zog traps a letter so that when opened it will cause the person opening it to become poisoned.

However, Ryu obtains the Remedy and saves him. One of Jade's lieutenants, who controls the Sky Tower. He sends Mogu into his sleep, and traps the party in his dream world, but his Conscience helps the party defeat him.

This represents how the character is feeling, basically. It is believed to influence the chance of succeeding at various beneficial actions, such as dodging, counterattacking if applicable , and getting critical hits. This displays as one of five text strings:.

Most of these are pretty colloquial, so the translations are more approximate than usual. Unlike other stats, Condition varies over time rather than increasing with level gains. It has a maximum of Mettle, force of will, grit, determination. Whatever you want to call it, this represents a refusal to give up.

Since Guts have a maximum value of , this gives, at best, not quite a one in four chance for this to happen. Ryu gets more use out of Guts thanks to his special command, and conveniently has the best Guts stat of any character. The status screen displays one flame for every 32 points of Guts, up to a possible seven flames. Mood is to 0xA0 through 0xAF. Mood is to 0xC0 through 0xCF.

Player characters must have at least Mood to use Leefrest Cure X. Mood is to 0xF0 through 0xFF. Player characters must have at least Mood to use Revalra Renew X. I use this where the game displays the Dragon's Tear, but there's no way to be sure of what color it will be, since there have been too many opportunities for Mood to change.

Additionally, characters who are at least five levels behind Ryu get a bonus to experience gain, using the following table: Levels behind Ryu: 4 or less. Adds to Attack Power. Adds to Defense Power. Adds to Mobility. Helps reduce damage taken from magic. Literally "goodness of luck". In the process, he joins a race to uncover seven mystical keys, before the Dark Dragons can use them to unlock a goddess of destruction.

Breath of Fire consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld is a scaled-down, simplified version of the game's fictional world, which the player uses to navigate between various locations. With a few plot-driven exceptions, enemies are randomly encountered while travelling though field maps or on the overworld. The order of the group line can be changed at any time, allowing another character to take the lead.

Most playable characters display a unique field skill outside of battle, which can only be accessed by placing them at the front. Some areas cannot be entered unless a certain character has joined; for example, the party cannot walk through forests unless Bo is at the head of the group. The color palette of field maps changes depending on the time of day.

Whenever the travelling party appears on the overworld screen, the sun rises and sets with each passing minute of real time. Non-player characters can be found milling about inside towns at daytime, whereas they will retire to their homes at night and early morning. In certain instances, the player must wait until nightfall before they can enter a given town. The game's story develops as the player visits towns and dungeons. Townspeople offer helpful information, and some residents own item or equipment shops.

Since the player's inventory space is limited, most item shops double as banks which offer to hold spare items or GP the game's currency. Dungeons primarily appear in the form of castles, caves, and towers.

Towers consist of several floors, often composed of puzzles or mazes, further complicating the party's task of reaching the top. The menu screen is where the player makes such decisions as which characters will be in the travelling party, which equipment they wield, and the configuration of the gameplay. It is also used to track experience points and levels. Fishing and hunting play a small role in Breath of Fire's gameplay. By outfitting Ryu with a rod and bait, the player can fish at designated spots on the overworld, often nabbing rare equipment in the process.

Birds, wild boar, and deer randomly appear on the overworld. If Bo is leading the group, he can hunt animals by firing arrows at them. Once struck, the animal will change into an item Meat which can be then picked up.

Up to four characters may participate in a battle, though each can be swapped out for another party member if the player so chooses. The battle screen is a detailed representation of whatever area the party is currently in, such as a desert or grassland.

Although characters are miniaturized on maps, in combat their sprites are normal-sized and more realistic. A maximum of four characters may participate in battles, although each can be swapped out for another party member at any time. Each character acts in an order dependent on their individual statistics. Players are rewarded for winning battles with experience points and GP.

When characters attain a certain amount of experience points, they gain a level, which increases their statistics.



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