With team-based and on-demand quests, Firefall is the first MMO to feature truly dynamic events that appear throughout the game world, offering players new experiences every time they play.
Firefall Critic Reviews View All 18 total. Eurogamer Dan Whitehead. PC Gamer Phil Savage. IGN Leif Johnson. GameSpot Nick Capozzoli. View All Critic Reviews 18 total. View All Critic Reviews. Audience Reviews. Write your Review. Now there's an evocative six-word phrase, possibly right up there with "before running screaming from the room. Firefall has a plot, and frankly after a bunch of hours playing, that's all I'm prepared to state with certainty.
From what I remember, Earth's fucked. A dice was rolled on the usual "fuck the Earth" table; on this occasion it landed on "big asteroid". But wait! Thankfully, neither fucking is the kind that means we don't get to fly cool spaceships or wear glowing armour, so we boldly step into this bleak arena now the backstory's being hurled at us like a fucking custard pie. As is tradition for me , I immediately sought the rudest name I could get past the profanity filter.
Titwank, Esq. Maybe enough people might want to use the name "Titania" that you'd let the "tit" part slide, but I'm shocked you didn't think I'd consider "wank", Firefall. Man, I've had titwanks on the brain lately. Time I filled some water balloons and bought a new bottle of washing-up liquid. As the game begins, we're dropped into a war zone and must swiftly choose our class from the five options of burly person in power armor Nos.
Why is TF2 still the only game that's figured out how to make each class immediately recognizable? Firefall resorts to floating symbols above the characters; you might as well just slap Post-it notes on their foreheads.
Anyway, I pick the assault class and start trying to get involved, except my gun wasn't firing when I clicked the mouse because I always keep my gamepad plugged in and sometimes games can be iffy about that, I guess because they're designed by people who can reach their USB ports from their couch.
But it was while I was in the option menu sorting this out that I heard my earpiece assistant lady say, "Wow, you're really good at fighting battles, Mr. Good job! I know you have to say it to everyone, but you could at least wait for a moment when it won't sound disingenuous!
Anyway, turns out the whole battle was a VR sim or something and then some officers show up and say they too were impressed by the way I navigate option menus under pressure. They are are as perfect as you can probably get. I wish I would draw a female body that well. I will never forget the rough grind I did to get the motorbike haha The game was neat, did you design it as well :D?
Haha I did not design the entire game. I was brought on to do visual concepting. I did world building and some other stuff as well. Reads like being a concept artist is a lot like being on a committee. Excellent anatomy and just a nice hint of appealing stylization. Of the designs I like the less cluttered one better, but I bet most of the modelers prefered the more cluttered one.
Yourfurryotaku MerSnep link. Top left looks like appleseed fan art. Comment hidden by its owner. I worked on Firefall for about 5 years. I was brought onto development after an initial shift had happened and joined at the time two concept artists who remained. I did a lot of character work on the project amongst other things. I ended up doing world building, prop design, and the voice from the speakers in copacabana was my voice haha. Most all of the portraits in the game were by me, barring a few from a few other artists who filled in missing spots.
I didn't work with some of the newest people as I had left to work remotely the final year and then after the final round of firings I wasn't there. They brought in a buncha people to cover and owlrd build post that. I did build most of Copa, though, with a team of fun guys at a speed that we shouldn't have had to. Got a link to the video with the lines? Those were the first takes for those recordings with my terrible car salesman voice.
I actually had to take the mic at PAX for two hours and explain the game with a hired MC and ended up just talking in that voice the whole time. The environment could be fun, but as a place of work it also had crunch time and whatnot. The project went through a lot of difficulties for a lot of reasons.
This website uses cookies to enhance your browsing experience.
0コメント